Tag: Place

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  • Ironblade Keep

    This mighty stronghold is known simply as 'The Keep' to the people of [[Evergreen Vale]]. [[:30269 | Baron Ironblade]] rules here, just as his family has for generations. The keep lies on a hill above the town of [[Ironhome]], and is protected at its …

  • Bronze Kingdoms

    A confederation of Hobgoblin city-states west of the [[Greyspine Mountains]]. They occupy an arid, iron poor region, and make use of bronze weapons and armor. They are highly organized and competitive. They are known to keep goblins as slaves. Twenty …

  • Evergreen Vale

    An independent barony consisting of a cluster of fertile, heavily forested valleys within the [[Greyspine Mountains]]. It is inhabited by a few thousand humans along with a handful of dwarves and halflings. There are a few hundred elven refugees who …

  • Enigma Keep

    A powerful city east of the [[Greyspine Mountains]]. It is constructed at the site of a mysterious [[Spiral Tower | fey tower]], and was founded when various wizards and mages built their own sanctums around the tower in an attempt to penetrate its …

  • Drow Slave Empire

    Five hundred years ago, long after the catastrophic fall of the empires of Arkhosia and Bael Turath, but before the rise of human dominated [[Nerath]], the [[drow]], estranged kin of the elves and eladrin, launched a great assault on the surface world …

  • Ironhome

    Iron Home is the town that grew up around ancestral keep of the Ironblade family. It starts halfway down the slope of the hill on which the keep stands. It has since expanded to cover two other hills, and there is a stockade around it. Boats come and …

  • Eastern Foot Hills

    The Eastern Foot hills of the [[Greyspine Mountains]] lead into the [[Wandering Plains]], where lies [[Enigma Keep]]. The old [[Imperial Highway | Red Road]] provides an efficient method of travel from Evergreen Vale to the city. The foot hills are an …

  • Places

    h4. *Across the Continent* [[Drow Slave Empire]] [[Greyspine Mountains]] [[Imperial Highway]] [[Nerath]] h4. *West of the Greyspines* [[Bronze Kingdoms]] [[ElvenWood]] h4. *Within the Greyspines* [[Evergreen Vale]] …

  • Wandering Plains

    The Wandering Plains of Siliginis are a sprawling, fertile land, originally settled by retired soldiers of the Imperial Legions of [[Nerath]]. Originally it was called 'Siliginis Colonia', literally, 'Wheat Colony'. Now, many of these estates lie …

  • Greyspine Mountains

    The Greyspines nearly bisect the Great Continent from north to south. The mountains are immense and harsh, but filled with mineral riches, and the ruins of Drow and Dwarven kingdoms. While there are several passes through the mountains, one of the best …

  • Octa Halnir

    The Octa Halnir, or 'Eight Nations' are a confederation of rustic human tribes which survive on the edge of the [[Wight Wood]]. The Octa are sturdy, honest folk, and proud. They hunt and trap in the safer parts of the Wight Wood, and feud constantly …

  • Miktar Coast

    The Miktar coast was once a protectorate of the empire at which foreigners from across the sea were permitted to trade. Most were devastated, abandoned, or diminished after the fall of [[Nerath]]. Only [[Miktar Sehir]] remains a major trade destination, …